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✦ The Character Foundry ✦

Forge your hero

Every point is a choice — pour your fate into might, wit, steel, or sorcery. Whatever you leave unspent is hammered into gold for the road ahead.

Points of Fate
100129
0/100 spent 100 to spend

Origin

Identity

Woven into the story every turn — who your hero was before the adventure.

Abilities

start at 8 · cap 18
STR -1
8
Strength
DEX -1
8
Dexterity
CON -1
8
Constitution
INT -1
8
Intelligence
WIS -1
8
Wisdom
CHA -1
8
Charisma

Vitality

start at 12 · cap 30
12 hp
12

Armory

Shortsword 10 pt
weapon
1d6 piercing · melee · martial
finesse · light
Longbow 15 pt
weapon
1d8 piercing · 150/600 ft · martial
ammunition · heavy · twoHanded
Light Crossbow 12 pt
weapon
1d8 piercing · 80/320 ft · simple
ammunition · loading · twoHanded
Quiver of Arrows 1 pt
ammunition · ×20
Twenty straight-fletched arrows. Fit any bow; bolts they are not.
0
Potion of Healing 8 pt
consumable
restores 2d4+2 HP
A vial of swirling red liquid. Restores 2d4+2 HP when drunk.
0

Spellbook

Fire Bolt 12 pt
cantrip · 1 action · 120 feet
evocation · 1d10 fire
Hurl a mote of fire at a creature or object within range. Make a spell attack; on a hit the target takes 1d10 fire damage. Your reliable at-will ranged attack — reach for it when you have no slots to spend and want to chip down a single foe from a distance.
Cure Wounds 15 pt
level 1 · 1 action · touch
evocation · heals 1d8 + mod · 2/day
Touch a living creature to restore 1d8 hit points plus your spellcasting modifier. Use it to pull an ally back from the brink mid-fight or to patch up between encounters; it does nothing for the dead. Limited to two castings before a long rest.